L-system Tree generator object
Yet now this project is abandoned, and since it is not usably complete may be used as a research base for other projects regarding plant rendering.
This object is supposed to render semi-random plant models at
realtime based on L-system gramma definition, textures coordinates,
and term definition. See oak.tls, pine.tls examples.
- stochastic L-system support
- up to 8 textures per object support
- texture definition coordinates support
- vertex array optimization
- prebuilt to memory
- day/nite engine support (no support after I moved to vertex arrays)
- more optimization (one pass rendering for all trees)
- LOD support
Copyright © 2003 Adam Strzelecki. All right reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place – Suite 330, Boston, MA 02111-1307, USA.
Latest release can be found at code repository of GarageGames.