III Signs
Reference 3D PC game university project
Introduction
This project was intended to create 3D PC medieval game based on Torque 3D engine. Project was alive during 2002-2003, then it was abandoned due lack of commercial interest and time of the project members.
Original page is no longer accessible at: http://www.signs.ig3.net/ therefore the content of original page was moved here.
Brief description
Imagine virtual fantasy world with full 3D outstanding & realistic realtime graphics living own life. Maybe that idea is not new - known from such a MMORPG titles like Dark Ages of Camelot, but main aim of that project will be different.
Planned features
- large 3D world including: landscapes, forests, lakes, sees, mountains, cities and villages with original buildings, freely and constantly modificated by team members to simulate life process
- new original spell casting system
- real white weapon fighting system
- 3D bone animated characters with wide range of clothes/armor and items
- NPC based on well known Quake like bot system… but it won’t be another bot based shooter
- Thief-like bow and crossbow shooting system
- mental and phisical condition based player statistics - no mana or once a day magic, mage ability to cast magic relays on his condition and player knowledge about specific magic
- english, polish and misc language support
Licensing notes
- now it’s university project combined with some thesis works
- it won’t be opensource, but it could be free
- alpha closed stage, availble only for team members and quality assistance (1/2 - 1 year)
- beta open stage, freeware (free account registration) period for bug fixing and raising quality of product (1/2 year)
- retail freeware or limited freeware - full low cost paid version (about $10 / month), based on future team choices and plans
Status
Module development and modelling
- texture making, building modeling, sgTree object for forest modelling with L-system generator (Adam Strzelecki, thesis work)
- character modelling (Copernick)
- building modelling and RPG logic (Necro)
Components
- Engine: Torgue commercial low cost 3d outdoor/indoor engine (featured in Tribes 2 www.GarageGames.com), but very effective and specialy aimed for representing large world models.
- Maps/buildings: Self modelled maps based on freeware Quake 3 modellers like Worldcraft, Quark.
- Objects: Self modelled characters/items through freeware modellers and free characters/items.
- Music: Various music composed by amator composers.. including ambient and gothic metal.
- RPG World: Scripting based wide map RPG world, easy expandable with own life.
- Networking: 500+ connecions support per server, realm based servers with global player stats server.
Team members
- Julian “Necro” Ludwikowski - building modelling, programming, lead RPG world system constructor
- Adam “OnO” Strzelecki - programming, audio, music, lead programmer
- Daniel “Copernick” Wojciechowski - 3D character and item modelling, misc graphics
Team helpers
- Michał “Darksoul” Oczak - 3D character and item modelling, misc graphics
- Maciej “Swomma” Slomczynski - job??
- Jaroslaw “Zajcew” Zajac - 2D graphics
Screenshots

Picture 1. Grass generated from custom grass objects by Bendik Stang & Melv May, pine trees by sgTree

Picture 2. Forest generated by sgTree
License
Copyright © 2002-2003 Adam Strzelecki. All rights reserved.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both the above copyright notice and this permission notice and warranty disclaimer appear in supporting documentation.
ADAM STRZELECKI DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ADAM STRZELECKI BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
Download
- 3signs-alpha-2003.04.02.zip 2003-04-02, 15 MB


